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Joyce Shah's avatar

This captures something many venture-building discussions avoid: activity is easy to produce and difficult to distinguish from progress. Teams hired, prototypes launched and ventures incorporated all look impressive in a quarterly report. None demonstrates that a company should exist. Perhaps the first output of a serious venture builder should be a strong reason not to build most of the opportunities it examines.

Alana Brantley's avatar

The strongest distinction here is between venture production and company formation. A studio can repeatedly assemble teams, decks and MVPs without developing any proprietary advantage in selecting problems or navigating markets. In Southeast Asia, the real studio asset should probably be privileged access: industrial partners, regulatory pathways, distribution, technical knowledge and cross-border execution. Without one or more of these, the model risks becoming a services business carrying venture-style risk. Fewer ventures with stronger theses would be a healthy reset.

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